THE GOOD: - There is some some genuine strategy in very simple mechanics. However, you're expected to replay a level many times as you discover the mechanics, the consequences of your actions, and unlock bonus features that you will need to win. It's kind of a strategy version of a Rogue-like, meaning that it's a strategy game rather than strictly a fighting game, as your character doesn't do any fighting directly. It's kind of a A pixel-art 2D side-scrolling action-strategy game where you accumulate and spend resources to try to beat a series of levels. Hermits have a tendency to walk outside the walls.A pixel-art 2D side-scrolling action-strategy game where you accumulate and spend resources to try to beat a series of levels. In the event your hermit is taken, you are now locked out of getting another one of that type, but you can save him! If your hermit is stolen, after clearing the final portal, they will be freed! However you are locked out of going and getting another until you lose your crown and start a new rein. However, your hermit is not actually gone. You actually are either in an ok place or a bad place. To keep your troops behind higher quality wall or maybe a greed attack coming during the day. ![]() Personally have never used it, but it may be useful when expanding. The Horn Hermit Wall introduces a horn that can be used to call defenders.However for an optimal playthrough, it would definitely be a benefit. Personally, never used it or cared since I was happy with 1 mount. The Stable is used to store a mount for easy swapping. The Rancher Hermit will replace a farm with a Stable.The vagrants will grab the bread and eat it, then stick around for awhile, useful for when you leave! You can hire them before they touch the bread and save some coin too! Very useful on maps where the camps are far away. This bread will attract vagrants no matter how far they are. By spending some coins, you will purchase bread. ![]()
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